Thing 13: k12 Online Conference: Games
The online conference that caught my attention was called “Kicking it up a notch Games in Education” given by Sylvia Martinez from 2008.
The conference was on how/if games should be used in the classroom and to what extent students actually learn from them.
The main points made were:
- Games can give students control over their own learning if they are given the opportunity to design their own game using a language like LOGO
- Games are played in every society and are a natural part of childhood that can be vehicles for learning
- For games to be effective, students need time to play them and to reflect on the game itself
- Games should also encourage problem solving, collaboration between peers, and logic skills
- A student that can’t sit still for 10 minutes can spend hours playing video games, but if your idea of a class game is Math Blaster, it’s not really more effective than a worksheet
The conference was somewhat worthwhile, but did not necessarily give me any concrete things to do in my classroom. I used LOGO when I was in 5th grade. Is this really the only suggestion she had? I learned that MathBlaster is not a great idea for a game, but I loved playing in school. It made practice fun, which honestly, is the key for helping kids have that repetition with math skills. I learned that there are a lot of games for physics classes (but then she goes on to say that kids can play them without really knowing any of the skills). A bit confusing!
It was fun to learn while sitting in my pjs.

2 Responses to 'Thing 13: k12 Online Conference: Games'
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on July 9th, 2010 at 9:33 pm
Thanks. There were so many locations to enter and process and I’m glad you gave me some insight to this location. I will now make time to read it.
tcruz194.edublogs.org/